Hi, I'm not really a developer nor a proper modder so hopefully I've posted this thread in the right section.
I have apparently found a simple node loadmass tuning algorithm that minimizes the computed total vehicle mass. I use the beam_defaults values suggested in the Weight Tuning documentation section, together with non default slidenodes options
Count how many times each node appears in the beams section and how many times each node is used as a rail node in the slidenodes section, then:
Things like having many slidenodes on a relatively short rail etc will eventually break this pattern, but it's a good starting point
I have apparently found a simple node loadmass tuning algorithm that minimizes the computed total vehicle mass. I use the beam_defaults values suggested in the Weight Tuning documentation section, together with non default slidenodes options
Code:
set_beam_defaults 12000000, 350, 200000, 2000000 (but with higher deformation and breaking constant values to make everything undestructible)
slidenodes options: s20000000, d0.0001
Count how many times each node appears in the beams section and how many times each node is used as a rail node in the slidenodes section, then:
Code:
node loadmass = Beam_multiplicity + 2*Railend_multiplicity
Things like having many slidenodes on a relatively short rail etc will eventually break this pattern, but it's a good starting point
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