Total vehicle mass and node loadmass tuning

cheror

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Joined
May 25, 2023
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Hi, I'm not really a developer nor a proper modder so hopefully I've posted this thread in the right section.

I have apparently found a simple node loadmass tuning algorithm that minimizes the computed total vehicle mass. I use the beam_defaults values suggested in the Weight Tuning documentation section, together with non default slidenodes options

Code:
set_beam_defaults 12000000, 350, 200000, 2000000 (but with higher deformation and breaking constant values to make everything undestructible)
slidenodes options: s20000000, d0.0001

Count how many times each node appears in the beams section and how many times each node is used as a rail node in the slidenodes section, then:

Code:
node loadmass = Beam_multiplicity + 2*Railend_multiplicity

Things like having many slidenodes on a relatively short rail etc will eventually break this pattern, but it's a good starting point
 
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