Released Very small yet destructive N/B cube

xShadow_Catx

Modding is best done nice and slow, not rushed
A small N/B cube that causes quite a lot of damage depending on car crashed into. Very FPS friendly for your potato needs
ezgif-1ea26cdf5529f5a3.gif

It uses a fairly simple N/B structure that uses some cross-bracing to hold it together very stiff , so feel free to use this as a base or just to crash into.
It includes small comments inside the .load, might be helpful or not
Note that this cube cannot be stacked, but that is very easy to add if you increase the number of contact points
Credit is not needed, but you can add some if you wish
 

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Forgot to mention: It can be dropped onto things as well and packs a punch
ezgif-5108e4a0a044e05c.gif

you may tweak it if you want more heavy load weight in the .load file or by using this tool:
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Heres an example below: Setting beams to lowest, but weight to highest (800.00kg)
1777663698285.png

this makes it weigh quite a lot, enough to crush a cars roof like a pancake
 
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1. triangles is not a valid section, to add collision triangles you're meant to use submesh. See https://docs.rigsofrods.org/vehicle-creation/fileformat-truck/#submesh. Example:
Code:
submesh
cab
;the format is node1, node2, node3, flags (c for collision)
0, 1, 2, c
0, 2, 3, c
...and so on.

2. contacters can also help with collisions. See https://docs.rigsofrods.org/vehicle-creation/fileformat-truck/#contacters.
With just these simple changes this is how it behaves:
View attachment cube.webp
 
1. triangles is not a valid section, to add collision triangles you're meant to use submesh. See https://docs.rigsofrods.org/vehicle-creation/fileformat-truck/#submesh. Example:
Code:
submesh
cab
;the format is node1, node2, node3, flags (c for collision)
0, 1, 2, c
0, 2, 3, c
...and so on.

2. contacters can also help with collisions. See https://docs.rigsofrods.org/vehicle-creation/fileformat-truck/#contacters.
With just these simple changes this is how it behaves:
View attachment 30335
Very interesting information. I will use do this the next time i make a cube or something, thanks
 
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