Also https://github.com/RigsOfRods/rigs-of-rods/issues/193 which i tried to fix several times (https://github.com/RigsOfRods/rigs-of-rods/pull/2901, https://github.com/RigsOfRods/rigs-of-rods/pull/2799) with no luck.
Hi. I just checked this in latest master branch (dev build) and i can't reproduce if the vehicle is not moving. I can leave the hidden vehicle with ENTER.
Looking the code, It happens only if the hidden vehicle is moving, which i will fix shortly.
Fixed...
An update about the upcoming AI. RoR can now fetch (download) waypoint presets from a json list on github. Its possible to have multiple presets for the same map, or different maps, all in one file. Everyone can contribute to the json list (i will add a tutorial, its very simple and...
Update on in-game AI. A lot of options added, AI cars react to user character/vehicles and also recording the path is possible. Airplanes and boats also supported.
An update on something we working currently. In-game AI with user defined waypoints, easily by clicking on the survey map.
There are some early testing vids on discord, in development channel.
Well it took some time, but concluded:
If you spawn anything and hover your mouse on the left of the screen a new menu will appear:
The headers are expandable and you can do various actions using the buttons and also learn the corresponding keyboard shortcuts:
Thanks all who contributed and...
Hi @bobz, good to see you around!
I would like to implement this. Just to make it clear, you mean actual buttons (with icons or text as label?) that will execute commands when clicked? And hovering will show tooltips with the corresponding keyboard shortcuts?
Just to give an update on some projects that are in mind
- Parser cleanup/revert to its original state
- Update to Ogre 13 (almost done) and remake materials/shadows/lights. Also Ogre 13 fixes the Windows/Unicode issue.
- MP collisions - character to vehicle (almost done) and vehicle to vehicle...