How do I get the positions to match the in-game positions? When they get imported, there's a 50/50 chance it will...
A. be "snapped" to the right place on the truck
B. be in the center of the workspace and you will have to tediously move it yourself
This is confusing to me. I went into the...
I did it with texcoords! I had to separate each part that had its section separated. The number of the nodes change each seperation, so I had to use another import of the truck in another file. (Not sure why the underbody parts are red..?)
I'm using ulteq's blender N/B importer. When you import a N/B, sadly it doesn't contain the submesh UVs. I tried following texcoords but it results in this:
and I don't think that looks right.
I also manually added the UVs based on in-game UVs. It's tedious, and it makes the vehicle look...
0.31a cars!
From left to right: Rockeater SXL2, renault terrain editor, FL6 Volvo, Challenger (or Chally), AE86 (Not sure what happened there 🤔), and Caliber!
HELP IT'S BROKEN. I CAN'T DO ANYTHING! I can't zoom in, but I can add nodes, but this makes everything REALLY uncomfortable. Also where do my trucks save? I was working on a test when the program broke and didn't let me do anything.