Unsolved Glow in 0.4.8

  • Thread starter Thread starter Ra1pid Motorsports
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Ra1pid Motorsports

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Hi.
I was wondering if there is any feature in 0.4.8 that is similar to the deprecated glow feature in older versions. I want to use it in materials for both terrains and vehicles.
EDIT:
I realized it works in 0.4.8 for vehicles but not for terrains. I would like to know if there is an alternative method for terrain objects.
Here is the screenshot in a modified DreamDriftway:
View attachment 4737
The black textures have this code:
Code:
material DDW_Asphalt_Stamped_Brick : material Overlay/Detail_Small
{

    technique
    {
        pass
        {
            emissive 1 1 1 0.3
               scene_blend alpha_blend
               alpha_rejection greater 0

               texture_unit
               {
                texture retrosides.png
            }
        }
    }
}
My aim is to make these textures glow or at least bright in the night.
Thanks,
Ra1pid
 
Last edited by a moderator:
The closest thing would be the emissive parameter in a material file. It won't create a haze around the object but it will make it appear lit in a dark scene. If used in conjunction with reshade's bloom/ambient lighting a glow affect can be achieved.

Code:
material Bigtex_flare
{
    technique
    {
        pass
        {
            emissive 1 1 1 0.3
            texture_unit
            {
                anim_texture Bigtex_light_lenses.png 2 0
            }

        }
    }
}
 
The closest thing would be the emissive parameter in a material file. It won't create a haze around the object but it will make it appear lit in a dark scene. If used in conjunction with reshade's bloom/ambient lighting a glow affect can be achieved.

Code:
material Bigtex_flare
{
    technique
    {
        pass
        {
            emissive 1 1 1 0.3
            texture_unit
            {
                anim_texture Bigtex_light_lenses.png 2 0
            }

        }
    }
}
Thanks. I will try that out soon.
 
The closest thing would be the emissive parameter in a material file. It won't create a haze around the object but it will make it appear lit in a dark scene. If used in conjunction with reshade's bloom/ambient lighting a glow affect can be achieved.

Code:
material Bigtex_flare
{
    technique
    {
        pass
        {
            emissive 1 1 1 0.3
            texture_unit
            {
                anim_texture Bigtex_light_lenses.png 2 0
            }

        }
    }
}
I realized it works in 0.4.8 for vehicles but not for terrains. Is there an alternative method for terrain objects?
Here is the screenshot in a modified DreamDriftway:
screenshot_2019-03-21_14-14-07_1.jpg
The black textures have this code:
Code:
material DDW_Asphalt_Stamped_Brick : material Overlay/Detail_Small
{

    technique
    {
        pass
        {
            emissive 1 1 1 0.3
               scene_blend alpha_blend
               alpha_rejection greater 0
  
               texture_unit
               {
                texture retrosides.png
            }
        }
    }
}
 
It won't be noticeable on dark colored objects, it'll only keep them from getting dark at night time.
The problem is the black texture is a result of an error. Attached here is the actual texture.
 

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  • retrosides.jpg
    retrosides.jpg
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