A few days ago I got a few very good Discord suggestions for N/B diagnostic logging, so I thought to look at what we provide and if it could work better.
My idea: each diagnostic feat should be:
Ideas by Danny Werewolf#9179 @Discord:
I'll update this post as I go.
My idea: each diagnostic feat should be:
- controlled by a `diag_*` cvar, toggleable in real time (as opposed to spawn-time-only) by console (or GUI if present there)
- log to ingame console (automatically written to RoR.log, too) as "area: actor, type: notice".
cvar | realtime | ingame console | msgs |
diag_truck_mass (bool) | yes | no -> yes |
|
diag_log_beam_break (bool) | no->yes | yes |
|
diag_log_beam_deform (bool) | no->yes | yes |
|
diag_log_beam_trigger (bool) | no | yes | tbd |
Ideas by Danny Werewolf#9179 @Discord:
- I would love to know why the beam broke, at the least if it was because of a detacher_group triggering it, and if it was broken because of over-contraction or over-extension.
- One diagnostic (I think, or tool I guess) would be a way to see what major detacher_group beam broke a detacher_group. Would make troubleshooting unwanted breakage alot easier.
I'll update this post as I go.
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