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  1. R

    OpenGL v Direct X Normal maps

    As a long term user of Linux, Blender and Rigs of Rods I've been trying to get my head round normal maps not working as expected. Turns out Blender and OpenGL use the opposite Y direction from Direct X. This means that bumps are shown as hollows, and vice versa. So it was nothing to do with...
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    opensource engine simulation

    Just watched this on YouTube: It's all kinds of amazing. This kind of thing could revolutionise RoR vehicle engines. Though I imagine the current implementation has way too much overhead! Just sharing because it creates accurate sound, torque/horsepower curves, and other outputs in real...
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    Can anyone help me get LODs working?

    Can anyone help me to get the lods working in the attached file please?
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    Performance: Batches v Tris

    My laptop is a bit of a potato, but I noticed batches seem to have more effect than triangles, when looking at the stats shown by pressing F. E.g. MitCity with 3,000,000 triagles and 300ish batches is more than 3x the speed of the community map with 900,000 triangles and 750+ batches. What is...
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    Released Tutorial: How to export height map from Blender to RoR

    Blender 2.9 has awesome sculpting tools. I thought I would show a quick way to get a terrain sculpted in Blender in to RoR. I'm assuming you know Blender so this isn't hugely in depth. This terrain was worked on in L3DT Pro and then refined in Blender. The first stage is to assign a material...
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    [solved] Poor terrain collisions

    With a large terrain (where 1 pixel in height map = 2.4m in game) using a png height map the visual terrain and ground collisions don't always line up. Is there any tweak to terrn2 or otc I can make to improve this? Meshes at this size still have the correct collisions so I assume it's to...
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    I'm a little lost

    Hi guys, I'm a bit lost looking for some info, I think we've been through 3 forums and a couple of wikis since I started messing about with RoR, and I have lost some of the references I have previously bookmarked. What I currently need help with: My terrain mesh LODs aren't working and I can't...
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    Blender 2.8/Ogre

    The Ogre import/export tools I have used til now don't work with Blender 2.8, are there any new tools I have missed, or will I need to keep the 2.79 branch around for Ogre stuff?
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