Released 1994 Dodge Ram skinpack

a few skins for Box5Diesels 94 Dodge ram.

features black, green, gray, and orange with reflections working this time


boxblackmini.png
boxorangemini.png
boxgreenmini.png
boxgraymini.png




also big thanks to Mark for helpin me figure out the issues
 

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Last edited:
Hey dude,

Not bad, nice colors. Props to you for actually taking the time to learn and create something. I do have a few tips to make this work better, if you want?
- you don't have to create separate .skin files for every color, just add another "section" for each, in a single skin file
- try to preserve the detail/shading of the original instead of flooding it with a solid color, it will look better. Do this by selecting a section and adjusting hue/color
- keep the file names and skin names consistent, you currently have:
Black skin for dodge ram (Blackskin.skin) (this one isn't working for some reason the truck is default red)
Gray skin for dodge ram (boxgray.skin)
green skin for dodge ram (greenskin.skin)
Orange skin for dodge ram (boxorange.skin)
- you could also use some annoyingly fancy names, or look up and use some OEM colors this truck originally was offered in, or just their names, idk, just make sure it's obvious what basic color it is
Charcoal Black (1994DodgeRamSkinPack.skin)
Graphite Gray (1994DodgeRamSkinPack.skin)
Something Green (1994DodgeRamSkinPack.skin)
Desert Orange (1994DodgeRamSkinPack.skin)
Almond Toast (no this is not obvious what color it is, it's stupid)
- consider dropping "for dodge ram"

I also don't think you need to mess with the materials. I took the original BoxDodgeCumminsRed.dds and adjusted the hue in GIMP and added it to your pack, and it has the reflections like the original skins. I'm not sure what the problem is, maybe it's the fact you erased the shading/detail? or maybe the app you're using to edit the .dds files is doing something weird to them, I don't know. But yeah, they don't reflect the sky, as if they were matt, but look fine if you don't use reflections

Hope I didn't come off as rude
 

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i used GIMP this time. previously i used windows paint
Awesome, thanks

Get rid of the .material files and keep only the .skin and the .dds, that's all you need (and the preview .png files)

So you should be using .dds files and replaceTexture.

You're currently doing this:
replaceMaterial = BoxDodgeCummins, boxdodgeblack

Do this instead:
replaceTexture = BoxDodgeCumminsRed.dds, boxdodgecumminsblack.dds

Make sure you don't forget the file extensions, in this case .dds

And we're replacing BoxDodgeCumminsRed.dds because that's the default color used when you spawn the truck.

I have no idea why black and gray look more or less the same.

If you just replace your boxskins.skin contents with this, it should just work:
Code:
Charcoal black
{
    // The substitution: old material name, new material name
    replaceTexture   = BoxDodgeCumminsRed.dds, boxdodgecumminsblack.dds
    // Preview image. Should be at least 256x256 pixels.
    preview          = boxblackmini.png
    // Short description
    description      = black skin for the 94 ram
    // Name of the author, optional
    AuthorName = RamCharger
    // Forum ID of the author, optional
    AuthorID = 16120
    // GUID (globally unique identifier), REQUIRED!
    GUID = db30c00b-021f-416a-92a7-3218374dbba2
}

Gray
{
    // The substitution: old material name, new material name
    replaceTexture   = BoxDodgeCumminsRed.dds, boxdodgecumminsgray.dds
    // Preview image. Should be at least 256x256 pixels.
    preview          = boxgraymini.png
    // Short description
    description      = gray skin for the 94 ram
    // Name of the author, optional
    AuthorName = RamCharger
    // Forum ID of the author, optional
    AuthorID = 16120
    // GUID (globally unique identifier), REQUIRED!
    GUID = db30c00b-021f-416a-92a7-3218374dbba2
}

Green
{
    // The substitution: old material name, new material name
    replaceTexture   = BoxDodgeCumminsRed.dds, boxdodgecumminsgreen.dds
    // Preview image. Should be at least 256x256 pixels.
    preview          = boxgreenmini.png
    // Short description
    description      = green skin for the 94 ram
    // Name of the author, optional
    AuthorName = RamCharger
    // Forum ID of the author, optional
    AuthorID = 16120
    // GUID (globally unique identifier), REQUIRED!
    GUID = db30c00b-021f-416a-92a7-3218374dbba2
}

Orange
{
    // The substitution: old material name, new material name
    replaceTexture   = BoxDodgeCumminsRed.dds, boxdodgecumminsorange.dds
    // Preview image. Should be at least 256x256 pixels.
    preview          = boxorangemini.png
    // Short description
    description      = orange skin for the 94 ram
    // Name of the author, optional
    AuthorName = RamCharger
    // Forum ID of the author, optional
    AuthorID = 16120
    // GUID (globally unique identifier), REQUIRED!
    GUID = db30c00b-021f-416a-92a7-3218374dbba2
}
 

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