With a large terrain (where 1 pixel in height map = 2.4m in game) using a png height map the visual terrain and ground collisions don't always line up.
Is there any tweak to terrn2 or otc I can make to improve this?
Meshes at this size still have the correct collisions so I assume it's to do with the terrain system?
Is there any tweak to terrn2 or otc I can make to improve this?
Meshes at this size still have the correct collisions so I assume it's to do with the terrain system?
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