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[solved] Poor terrain collisions

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With a large terrain (where 1 pixel in height map = 2.4m in game) using a png height map the visual terrain and ground collisions don't always line up.

Is there any tweak to terrn2 or otc I can make to improve this?


screenshot_2021-03-10_16-10-05_1.png
screenshot_2021-03-09_18-33-24_1.png



Meshes at this size still have the correct collisions so I assume it's to do with the terrain system?
 
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