A very good terrain if you like offroading and jumping, also very heavily vegetated but there is a fps version and you can control the amount of grass you want via config. It can be a good map for boating too.
Map by PrT Audiman
original trees and fence by Mirfi
retextured trees by PrT...
Ladies and gentlemen,
I'd like to introduce you to the TerrnBatcher, a script with the ability to reduce batch count (thus boosting FPS) in just a few clicks. Our maps have large FPS issues due to the fact we use hundreds low-poly meshes with hundreds of individual materials containing simple...
Important: This terrain features fog to ensure the best possible performance, please set the sky type to Caelum in settings!
Overview map:
2024 update by CuriousMike:
Added terrain detail texture
New FPS version without vegetation and lower view distance
Grass no longer clips through...
These terrains are preliminary and have no roads, loads or buildings, but are fun to discover.
Included terrains:
Arctic
Arctic II
Arctic FunMap
Arctic Haze
Important: Requires 2022.12+
a brilliant map for hauling or even a road trip
based on the great outback of Australia it is built for one thing, Trucking.
it features:
forests
dirt airport
6 towns
4 truck depot's, fuel stations, garages etc
dirt roads
RoR's only purposefully built army base...
Correct me if I'm wrong but I think it was "Around the Mountain" that I noticed this. It had features such as moving water and various sounds AKA "Sound Loads" around the terrain like birds chirping, echoes, etc... Would this simply be a matter of scripting it or is there another way this was...
I know BeanNG has a map that looks like you're driving in the miniature world. Driving between grass and clover size. Can or has someone made a map like this yet?
Original thread post:
This is a re-textured version of Wild West made by HEMI and various others, it has been updated with the same improvements as Wild West (AO baked objects, along with other miscellaneous fixes).
When I make my Heightmap Terrain in Blender 3.0 this is what the tab map does. The terrain itself is just fine but this would still cause some concerning issues, I also tried messing with the water level in the .terrn2 file but still had no luck. If anyone could help that would be great. : )
I made a road mesh for my L3DT map and it's black for some reason. I baked it in blender and put a texture on in PDN yet it is still black. How do I fix it?